

It uses the AddNodeOverrideString function from nioverride and checks for SAMBody, SAMFeet, SAMHands, SAMGenitals and SAM Foreskin, plus the head node the model uses (MaleHeadNord, MaleHeadBreton, MaleHeadImperial etc.). So far, the speculars are just for human bodies (haven't tested them on argonians and kajiit, thye probably need separate maps). I have created a Wet(bool wet, actor akReference) function that changes, through nioverride, the specular map of an actor according to the set boolean (true= wet specular, false = default specular). After a try-and-adjust process, the mod currently works this way:
